2011年5月16日 星期一

Pixel_eyes_fish_sharks(grasshopper + T-spline)



試著用Grasshopper進行Pixel化的功能
利用"Brep/Plan"或是 "Mesh/Plan" intersection之水平平面
contour出量體的輪廓線並生成Surfaces
再將輪廓線生成之Surface與各層水平Grids進行
"Surface/Curves" Intersect
則Intersect出來之後的Grid平面再長成量體

記得"Surface/Curves" Intersection的部分(SCX)
要做"Cross Reference."
如果Component中的"Brep/Plan"或是 "Mesh/Plan" intersection
出現紅色
以及"Planar Surface"是橘色的沒關係

Try to use Grasshopper Component to make a Pixel function.
Use the "Brep/Plan" or "Mesh/Plan" intersection to 
contour the outlines of the volume.
Transfer the contour outlines to the surfaces.
Use the "Surface/Curve" intersection to get the grid line.
The last thing is to use the Grid lines to populate the rectangle plans
and extrude them up.

REMEMBER that you need to change the
"Surface/Curves" Intersection (SCX)
into "Cross Reference" mode.
If the "Brep/Plan" or "Mesh/Plan" turns out "red"
or the "Planar Surface" component turns out "orange"
Don't be Panic, its normal.


這邊所使用的Mesh是由Rhino的外掛
"T-Spline"所繪製
當T-Spline的Mesh改變時
則Pixel的結果也會跟著改變

The Mesh here are made by "T-Spline" 
which is a Rhino Plug-in.
Once the Mesh changes, 
the pixel result will change as well. 

用此Grasshopper繪製眼球 魚 鯊魚

Use this grasshopper component 
to draw the EYES, FISH and SHARK.

EYES:

FISH:

SHARK:





沒有留言:

張貼留言