2011年9月23日 星期五

Swarm_Mesh


使用Swarm System所做的Mesh量體
量體上的各個節點
即為Swarm System裡面的單一個體
透過離散 凝聚 對齊等作用
形成如同鳥群與魚群的簇群關係
並且謝謝 
HyperBody給的Workshop.

Try to use the swarm system to make a volume.
The nods on the volume are the single particle of the swarm,
which is like the flocks of fishes and birds.
The swarm has its separation cohesion and  align function.
see more detail here:
Thanks for Dimitri Stefanescu to give the 
HyperBody a great SWARM tutorial in Processing.
當節點碰處於邊緣時
他會反彈
因此在邊界內不停地流竄
如同液體般
而其不段的變形
產生可動建築的概念

When the nods touch to the boundary,
they will bounce back.
Like liquid, the swarm flow around inside the boundary.
This continuous form becomes a new concept of a animate architecture.

首先先從2D的Swarm開始Study
First, we started from 2D swarm.


再來嘗試3D Swarm
then we try to make it 3D

在特定的距離之內
將結點間連結起來

In certain distance,
we connected the nods.

最後 增加節點與顏色
使其產生量體感並不斷變化

Last thing to do is to add more nods and make it colorful.
Finally, we got the Volume changing with time.

more 





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