HyperCell_tracking is one of the HyperCell development experiments.
In this experiment, we try to capture the human as a
In this experiment, we try to capture the human as a
3D skeleton into virtual environment
to interact with the HyperCell component.
to interact with the HyperCell component.
HyperCell_tracking是HyperCell發展中的其中一個實驗
在這實驗中我們透過捕捉人體動作
而將其置放於虛擬空間中
與HyperCell的元件進行互動
For more details about the HyperCell architectural component,
please check all the resources here to see the development till now:
HyperCell.
HyperCell.
若想要得知更多關於HyperCell的資料
可以到以下之連結看其至目前為止之發展:
HyperCell.
HyperCell.
Instead of simulating the human behavior with Swarm logic,
(What we did here)
using the Kinect device, we can precisely capture the human motion to
using the Kinect device, we can precisely capture the human motion to
experience the interaction with HyperCells.
This experiment also gave us a pre-test before building up
the real physical prototype.
This experiment also gave us a pre-test before building up
the real physical prototype.
透過Kinect
可取代原先需運用簇群邏輯去模擬
與HyperCell進行互動
SimpleOpenni is the main library used in this experiment.
By using this library, we can easily communicate
By using this library, we can easily communicate
between Processing and Kinect.
(Please follow the installation if you are interested of using it.
Of course you need a Kinect)
We used the 3D skeleton tracking technique embedded
We used the 3D skeleton tracking technique embedded
to complete the project.
SimpleOpenni是本實驗中主要使用的Library.
透過這個library 我們可以連結Processing跟Kinect.
(如果有興趣的話 請照著步驟進行安裝
SimpleOpenni是本實驗中主要使用的Library.
透過這個library 我們可以連結Processing跟Kinect.
(如果有興趣的話 請照著步驟進行安裝
當然你需要有一台Kinect)
我們使用其中的3D tracking的技術完成本作品.
我們使用其中的3D tracking的技術完成本作品.
We start with one player for real-time interaction.
Then we manage to see if it can work with multiple players.
We use the HyperCell to built up
Then we manage to see if it can work with multiple players.
We use the HyperCell to built up
interactive terrains, walls, threshold, chair and furniture.
With multiple players, it started to have the collective intelligent effect.
Each of the HyperCell entities start
Each of the HyperCell entities start
to communicate with the users' motion.
我們從單一使用者開始進行即時的互動實驗
我們從單一使用者開始進行即時的互動實驗
接著我們嘗試著讓其可與多位使用者互動
我們透過HyperCell建構
互動地景 牆面 開口 椅子以及家具
因著多位使用者的加入
使得整體的HyperCell物件具有智能集合的效果
每一HyperCell開始與使用者之動態產生溝通
Here are some capture images of the project.
以下的圖案是作品中的截圖
1 single user:
Multiple user:
Sequence Shots:
.
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