2013年12月13日 星期五

A Little Bit Processing Tutorials


Since there will be more users using Processing,
Just open a door for you to come in for learning with
really really really really BASIC processing tutorials.

Because it's really basic, 
so I don't provide all the sketches, 
Just only total 5 sketches for these tutorials:
The rest of the codes,
 you can easily code them yourselves
by following the tutorials.


將會有更多使用者使用Prcoessing
在此提供一些
非常非常非常非常
基礎的教學
供大家參考

因為都非常簡單
所以我只提供5個程式
其他你都可以
照著tutorials完成

2013年2月21日 星期四

HyperBody_InteractiveBody Workshop for MSc2

"What we are evolving are the rules for generating form, rather than the forms themselves"-John Frazer(1995)
The Interactive-Body workshop is an bio-inspired design workshop which hold the crucial concept of "Hyper-Morphology" stated below. The goal of the workshop is to inspire the participants by the concept and knowledge of natural morphology within the idea of cellular based component.


[Hyper-Morphology]: Hyper-Morphology outlines a bio-inspired evolutionary design process with a primary focus on cellular differentiation, adaptation and self-organization via collective decision-making processes. This idea of Hyper-Morphology will be considered as the main guideline for developing the workshop's design projects. Participants need to know the basic generic process of cellular differentiation to see how the genetic rule sets drive the whole morphologic growing process of organisms in nature. Meanwhile, by understanding the logic of Signal Induction, which refers to cascades of signaling events, during which a cell or tissue signals to another cell or tissue to influence its developmental fate, participants will get the inspiration of how they can implement and experiment this kind of bio-inspired evolutionary design processes for adaptive spaces via collective decision making of autonomous architectural components.


[Technical-s]:For developing basic kinetic or interactive design projects, participants will need to learn basic interactive techniques from simulation to physical computing. Arduino, a well-known microcontroller, will be heavily experimented in this workshop. During the workshop, participants will get the general idea about the basic electronic engineering knowledge and how to use micro-controllers and embed sensing and actuation systems to build the physical prototype. However, they can start experiment the kinetic mechanism by studying physical model as well as virtual simulation through 3D modeling software (Rhino, Maya, Grasshopper...etc). The idea of cellular component and self-organized logics should lead the final projects to an emergent morphological body via collective decision making. Laser-cutting as a digital fabrication technique will also be utilized under the constraint of "using sheet material" for producing the physical prototypes.

More info is on the HyperBody, MSc2 WIKI website:
http://multimod.hyperbody.nl/index.php/WorkshopB:frontpage

Here are the tutorials will be used during the workshop.
If you have problem viewing the tutorials on my blog , you can also check them here 

Tutorial 01: Introduction


Tutorial 02-01: Arduino_Blink


Tutorial 02-02: Arduino_Sensor


Tutorial 02-03: Arduino_Servo

Tutorial 03-01: Grasshopper


Tutorial 03-02: Firefly