"What we are evolving are the rules for generating form, rather than the forms themselves"-John Frazer(1995)
The Interactive-Body workshop is an bio-inspired design workshop which hold the crucial concept of "Hyper-Morphology" stated below. The goal of the workshop is to inspire the participants by the concept and knowledge of natural morphology within the idea of cellular based component.
[Hyper-Morphology]: Hyper-Morphology outlines a bio-inspired evolutionary design process with a primary focus on cellular differentiation, adaptation and self-organization via collective decision-making processes. This idea of Hyper-Morphology will be considered as the main guideline for developing the workshop's design projects. Participants need to know the basic generic process of cellular differentiation to see how the genetic rule sets drive the whole morphologic growing process of organisms in nature. Meanwhile, by understanding the logic of Signal Induction, which refers to cascades of signaling events, during which a cell or tissue signals to another cell or tissue to influence its developmental fate, participants will get the inspiration of how they can implement and experiment this kind of bio-inspired evolutionary design processes for adaptive spaces via collective decision making of autonomous architectural components.
[Technical-s]:For developing basic kinetic or interactive design projects, participants will need to learn basic interactive techniques from simulation to physical computing. Arduino, a well-known microcontroller, will be heavily experimented in this workshop. During the workshop, participants will get the general idea about the basic electronic engineering knowledge and how to use micro-controllers and embed sensing and actuation systems to build the physical prototype. However, they can start experiment the kinetic mechanism by studying physical model as well as virtual simulation through 3D modeling software (Rhino, Maya, Grasshopper...etc). The idea of cellular component and self-organized logics should lead the final projects to an emergent morphological body via collective decision making. Laser-cutting as a digital fabrication technique will also be utilized under the constraint of "using sheet material" for producing the physical prototypes.
More info is on the HyperBody, MSc2 WIKI website:
http://multimod.hyperbody.nl/index.php/WorkshopB:frontpage
http://multimod.hyperbody.nl/index.php/WorkshopB:frontpage
Here are the tutorials will be used during the workshop.
If you have problem viewing the tutorials on my blog , you can also check them here
If you have problem viewing the tutorials on my blog , you can also check them here
Tutorial 01: Introduction
Tutorial 02-01: Arduino_Blink
Tutorial 02-02: Arduino_Sensor
Tutorial 02-03: Arduino_Servo
Tutorial 03-01: Grasshopper
Tutorial 03-02: Firefly